Unity: Audience Pinpoint & Monetization
The videos below cover two tools that Unity provides its users to help their games grow & succeed. The first being Audience Pinpointing, which makes sure you are paying the right price for each player through dynamic CPI (cost per install) based on your optimization goals. The second explores monetizing your game through various technics, including in app purchases and subscription based gameplay.
I was given both videos below with absolutely no audio. The goal was to create fun backing tracks and SFX to liven up the wonderful animation done by Guillaume Les Récidivistes.